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Sonic 1 enemies sprites
Sonic 1 enemies sprites









sonic 1 enemies sprites

But, as with the movies, you either get a death scene, or you get a sequel. But on Mega Drive at least, it appears that Robotnik's vehicle would have been escaping into the distance while malfunctioning, before possibly going up in smoke.

sonic 1 enemies sprites

In both the 16-bit and 8-bit versions of Sonic, there is one final hit on Robotnik that seals Sonic's victory, but you never see him die (because he doesn't - he's back again a year later). There are small spritesleft in the game code that were most likelyintended tofeature in the end sequence. Although they're mostly the same content-wise, the Game Gear version has some unused sprites the Master System version doesn't, and vice-versa. But with the sound test screen scrapped (and relegated to a text-only feature of the level select screen), the 'SAY-GERRR' chime could fit, and went down in history. 8-Bit Mario + Kirby - Items on Sonic Boll 1.9.3 Cuddlesnam 9 0 Mighty Gunvolt - Enemy Sprites on Sonic Boll 1.9.3 Cuddlesnam 9 0 Kirby Bunzo Sprites on Sonic Boll 1.9. The 8-bit ports of Sonic the Hedgehog scaled down the Genesis game and included the all-new Bridge, Jungle, and Sky Base (not to be confused with Sky Chase) Zones. This sound file alone takesup almost 1/8th of the memory in the entire cartridge. Want to know what they did with all the space they saved by removing this ridiculous sound test screen? Yuji Naka heard a 'Sega' chant in an advertisement and decided it should go at the start of the game. Above: Sonic 2's Coconuts and Clucker look a lot like Max and Sharps from the scrapped sound test screen











Sonic 1 enemies sprites